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Gears of War: E-Day Campaign Plunges Players Into Brutal Locust Invasion

By Karim Fouad · Published 01 Oct 2026, 14:01 UTC · Updated 01 Oct 2026, 15:03 UTC

The Coalition releases Gears of War: E-Day, a prequel set 14 years before the original game, featuring a campaign centered on Marcus Fenix and Dom Santiago.

Illustrative photo: Gears of War: E-Day Campaign Plunges Players Into Brutal Locust Invasion
Illustrative photo · Photo: Vu Hoang · CC BY 2.0 · Wikimedia Commons

Quick facts

Release Date
October 1, 2026
Setting
14 years before the original game
Developer
The Coalition
Technology
Unreal Engine 5
Graphics Features
RTX Mega Geometry, ray tracing, DLSS 4.5, FSR 4, XeSS

Watching the city of Kalona fall in real time while human defense attempts are thwarted by the Locust horde establishes the enemy as a true, unrelenting threat. The experience is defined by an overwhelming sense of helplessness; despite playing as an armored-and-armed-to-the-teeth soldier, there is no end in sight and no clear salvation for humanity as the ground literally opens up to reveal the invading forces.

For fans of the franchise, this release marks the return of protagonists Marcus Fenix and Dom Santiago to the spotlight. According to Game Informer, the campaign differentiates itself through an immediate horror tone, contrasting the intensity of a standout airstrip shootout with quieter, less-curated exploration elements across the city streets of Kalona. The game serves as a prequel to the original trilogy, focusing on the pivotal moment when the Locusts first emerge following the conclusion of the Pendulum Wars.

Beyond the narrative, the title is built on Unreal Engine 5 to showcase advanced technical capabilities. TechPowerUp reports that the game utilizes high-end graphical features, including RTX Mega Geometry, ray tracing, and multiple upscaling options such as DLSS 4.5, FSR 4, and XeSS. These technologies allow the game to run across a wide range of modern graphics hardware, with benchmark tests covering 35 different GPUs.

While the campaign has drawn early praise for its set-pieces and atmosphere, the full breadth of the release remains to be seen. Game Informer notes that the multiplayer components have not yet been experienced or evaluated, leaving that portion of The Coalition's latest project as an open question for players diving into the new title.

Gears of WarGamingPC GamingThe CoalitionUnreal Engine 5

Sources & Coverage

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